Chapter 5

Is testing on weak phones routine, or an afterthought?

Thử trên máy yếu là thói quen, hay chỉ khi nhớ ra?

The chapter's question

Which step in the release process requires testing on weak phones and weak connections?

Big idea

Testing on real devices only becomes a habit when it is part of the release process.

In this chapter

  1. Part 5.1

    The Pre-Release Checklist

    Does my checklist have any line about low-end devices?

  2. Part 5.2

    A Performance Budget

    How heavy and how slow is the app allowed to be?

  3. Part 5.3

    Monitoring After Release

    How do I know a new release is slower on old phones?

  4. Part 5.4

    Outside Testers

    Whom outside the company can I ask to test on their own phone?

The reading for this chapter is inside Conan School

This chapter has 4 readings, with case stories and exercises. Chapter 1 of Mum's Phone is free to read right here.

Read in Conan School

Chapters of Mum's Phone

  1. 1.Is my phone the phone my users carry?
  2. 2.Does it work, or only on office wifi?
  3. 3.Does designing for the least savvy slow everyone down?
  4. 4.Do users learn our app, or bring old habits?
  5. 5.Is testing on weak phones routine, or an afterthought?