Chapter 2
Do familiar story patterns make stories boring?
Dùng khuôn chuyện quen có làm câu chuyện nhàm?
The chapter's question
What are the most powerful tropes across stories, marketing, and culture?
Big idea
Mastering a handful of universal tropes gives you the ability to craft stories that resonate with almost any audience.
In this chapter
Part 2.1
Tropes of Journey and Change
Does your customer story have all five beats: customer, problem, product, change, result?
Part 2.2
Tropes of Recognition and Victory
In your brand's five-sentence Underdog story, which sentence names the opponent and what you win with?
Part 2.3
Tropes of Breaking the System
When you write They say X, we say Y, because Z for your industry, does Z name where the new way is better?
The reading for this chapter is inside Conan School
This chapter has 3 readings, with case stories and exercises. Chapter 1 of Tropes - Story DNA is free to read right here.
Read in Conan School