Chapter 5

Is killing an idea after two days a loss?

Bỏ một ý tưởng sau hai ngày là thua hay thắng?

The chapter's question

After the prototype, should I stop, pivot or build it for real?

Big idea

Stopping an idea after two days is a good result, not a failure.

In this chapter

  1. Part 5.1

    Stopping in Time

    What signs say we should stop?

  2. Part 5.2

    Changing Direction

    What other question, more worth testing, does the result raise?

  3. Part 5.3

    From Prototype to Product

    What must be redone before real users get it?

  4. Part 5.4

    Presenting to Management

    How do I present the result so the boss does not think it is finished?

The reading for this chapter is inside Conan School

This chapter has 4 readings, with case stories and exercises. Chapter 1 of A Prototype Before the Real Thing is free to read right here.

Read in Conan School

Chapters of A Prototype Before the Real Thing

  1. 1.Is this prototype meant to prove or to learn?
  2. 2.The demo runs smoothly, but on whose data?
  3. 3.Does a prettier prototype give a truer answer?
  4. 4.Everyone loved the demo, so did it work?
  5. 5.Is killing an idea after two days a loss?